Case Study
UI/UX
Climbable

The Challenge

The President of a marketing agency wanted a way to motivate and cross-train his employees, improving themselves, learning skills, and becoming more adept at the processes of the agency. Having a mostly millennial personnel, he knew that the key was to gamify the process. Being in charge of a marketing agency, he wanted it to look good too.
Discovery & Research

User Persona - Matt Keeley
Age: Mid-twenties
Education: Associate’s Degree
Status: Single
Occupation: Marketer
Location: Las Vegas
Tech Literacy: High
Bio
Matt’s a creative strategist and account coordinator with only months of experience under his belt, but he’s driven, hungry to learn, and doesn’t know where to start. He’s passionate about his work, personable to his clients, and wants to find moments between his calls and meetings to take the time and improve himself.
Core Needs
A clear learning path with clear results
Short-term, achievable goals
A rewards system for dopamine and motivation
Frustrations
Wants to improve skillset, but doesn’t know where to start
Only has limited pockets of time to learn between busy life schedule
Long-term learning doesn’t have measurable ways to show progress
Empathy Map
User Does
Writes down goals
Watches video tutorials
Listens to self-improvement podcasts
Reads entrepreneurial books and articles
User Thinks
There’s so much to learn, where do I start?
I don’t have enough time to focus
User Feels
Bored
Frustrated
Hopeful
Excited
User Says
“I wish I knew what I didn’t know.”
“Do I really need to know all this to level up?“
”I wish these lectures weren’t so boring.”
Information Architecture

Actions
Action name
Classification
Personal improvement
Client Relations
Networking
Culture
Featured
Points go towards earning badges
Estimated time for completion
Journeys
Allocated tasks for specific journeys
Different journeys for different user groups (design, sales, leadership, networking, etc.)
Show points going towards various aspects of the user
Badges
Earned after allocating specific points in specific journeys
Categorized by journey
Milestones mark the completion of various achievements
Users & User Groups
Allows tracking of individual and team journeys
Multiple departments and multiple action types can be set up
Branding, Visuals, and UI

The interface used a minimal white-and-black palette, leveraging negative space to create a clean, open atmosphere, like a clear sky, uncluttered and expansive. A bold red accent was used selectively to draw attention and improve visibility where it mattered most.


Rounded edges and subtle shadows softened the experience, making the data-rich environment feel more human and approachable. Visual design focused heavily on clarity, momentum, and a sense of measurable progress through stats and graphs.
Branding Notes:
Minimal, bold, and liberating
Clear, legible, and high-impact
A focused command-center aesthetic with a restrained UI presence
Prototyping
High Fidelity Prototype
For this project, we hit the ground running. The desire was to create a clean dashboard, let the data be easily accessible, understandable, and easy to navigate.
Final Thoughts

The gamified learning dashboard successfully addressed the client’s challenge: motivating employees to develop new skills and engage with internal processes. By blending clean visuals, intuitive navigation, and a structured reward system, the platform turned self-improvement into a focused, trackable experience. Early feedback from users like Matt highlighted the value of short-term goals, visible progress, and a sense of accomplishment! Exactly the outcomes the client was aiming for. The result was a tool that didn’t just look good, but drove real growth across teams.
© 2025 Anthony D. Humphreys Jr. All Rights Reserved.